
Although they are able to do so in Smash due to being alternate costumes for Steve, Zombies and Endermen are never seen eating food or crafting within Minecraft itself.
#Minecraft zombie drop equipment update

Killing a zombie awards the player 5 natural EXP orbs, with additional 1-3 orbs depending on their naturally-spawned equipment. When killed, zombies may drop up to two pieces of rotten flesh, with a chance of rarely dropping one iron ingot, carrot, or potato, as well as any equipment they spawned with. They will burn in the sunlight, unless if they have a helmet equipped, are standing beneath a structure, or are within water. Both the armor and the tools can be enchanted. A seguir exibimos as ilhas que se destacaram e receberam as recompensas no ms de agosto Destaques de Agosto. Zombies can spawn wearing different types of armor and wielding all sorts of tools. Additionally, zombies can spawn in a special structure called a Dungeon, which consists of a small room made of mossy cobblestone with a mob spawner and a chest inside. A Husk will turn into a regular Zombie if submerged underwater for 30 seconds, and then into a Drowned if it stays submerged for an additional 30 seconds. These include Baby Zombies, which are smaller and faster and can ride a variety of other mobs, although the ability to climb onto other mobs is currently exclusive to the Bedrock version Zombie Villagers, which can be cured into regular Villagers by the player Husks, dehydrated zombies that appear in deserts, are immune to sunlight, and inflict hunger on attack and Drowned, aquatic zombies found in rivers and oceans. They spawn only in the Overworld, and have several variants.

The higher InhabitedShinyGear goes, (up until a specific cap, probably something less dramatic than 50 hours), the more likely mobs are to spawn with diamond/iron armor, perhaps from 0.1% up to 0.5% (in the case of diamond armor), such that it's still a matter of killing around 200 zombies/skeletons before you find one wearing diamond armor.Zombies appear as the most common and basic enemies in Minecraft, spawning in groups of 4 in areas with a light level of 0, being commonly found inside unexplored caves for that reason. For instance, the odds of finding diamond armor could be about 0.1% (instead of 0.04%), but once the player(s) in the area have acquired the advancement "Cover Me With Diamonds", they begin to increment a second InhabitedTime counter, perhaps InhabitedShinyGear. Perhaps one way to address this without making life unnecessarily hard on ill-equipped players would be to specifically spawn higher tier armor near players who already have said higher tier armor. The same can be said for iron armor at just 1.27%, and frankly even moreso given the fact that iron armor doesn't help the mob nearly as much as diamond, and yet it's rare enough to be spotted once in a week of in-game combat. I understand from a gameplay perspective that it would be unbalanced to have zombies spawning with diamond armor all the time, but surely 0.04% (or about 1 in 2,500) is unnecessary.

The odds of finding, say, a zombie with even one piece of diamond armor have always been exorbitantly rare.
